At GDC, mobile game-makers bemoan ‘giant sucking sound’
The opening day of the 2007 Game Developers Conference was all about 5 percent. While U.S. consumers increasingly use their phones to send photos and experiment with the wireless Web, mobile gaming continues to lag. Less than 5 percent of all wireless users download a game, according to recent figures, while more than twice as many share photos or search for news or information on their handsets.
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