Mobile Users Just Wanna Have Fun and IDC Expects They Will, Generating More than $1 Billion in Wireless Game Revenue by 2006
"FRAMINGHAM, Mass., Dec. 11 /PRNewswire/ -- Wireless gaming is on its way to becoming a mass-market phenomenon in the U.S. Over the past year, wireless games topped the list of entertainment applications downloaded to cellular phones. IDC expects the number of wireless gamers to grow from 7.9% of all U.S. wireless subscribers in 2003 to 34.7%, or 65.2 million users, by 2008."
"FRAMINGHAM, Mass., Dec. 11 /PRNewswire/ -- Wireless gaming is on its way to becoming a mass-market phenomenon in the U.S. Over the past year, wireless games topped the list of entertainment applications downloaded to cellular phones. IDC expects the number of wireless gamers to grow from 7.9% of all U.S. wireless subscribers in 2003 to 34.7%, or 65.2 million users, by 2008."
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