Mobile gaming gets big
If 2005 was the year that mobile gaming went 3D and broadband, 2006 will be the year that mobile gaming gets big. Not in terms of the size of the cell phone screen, of course. But in terms of game capacity, pricing, audience and the size of at least one publisher entering the market.
If 2005 was the year that mobile gaming went 3D and broadband, 2006 will be the year that mobile gaming gets big. Not in terms of the size of the cell phone screen, of course. But in terms of game capacity, pricing, audience and the size of at least one publisher entering the market.
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