At GDC, mobile game-makers bemoan ‘giant sucking sound’
The opening day of the 2007 Game Developers Conference was all about 5 percent. While U.S. consumers increasingly use their phones to send photos and experiment with the wireless Web, mobile gaming continues to lag. Less than 5 percent of all wireless users download a game, according to recent figures, while more than twice as many share photos or search for news or information on their handsets.
The opening day of the 2007 Game Developers Conference was all about 5 percent. While U.S. consumers increasingly use their phones to send photos and experiment with the wireless Web, mobile gaming continues to lag. Less than 5 percent of all wireless users download a game, according to recent figures, while more than twice as many share photos or search for news or information on their handsets.
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