Redboss Games, mobile games and applications publisher and developer, and Chris Sawyer, a best-selling strategic games designer, are proud to announce the creation of TRAIN TYCOON. This new mobile game has been inspired by the graphical style of Chris' isometric PC classic games.
martes, enero 31, 2006
Redboss Games and Chris Sawyer are working on Train Tycoon
Redboss Games, mobile games and applications publisher and developer, and Chris Sawyer, a best-selling strategic games designer, are proud to announce the creation of TRAIN TYCOON. This new mobile game has been inspired by the graphical style of Chris' isometric PC classic games.
Redboss Games, mobile games and applications publisher and developer, and Chris Sawyer, a best-selling strategic games designer, are proud to announce the creation of TRAIN TYCOON. This new mobile game has been inspired by the graphical style of Chris' isometric PC classic games.
GeoVector and Japan’s Mapion Deliver the First Pointing Based Search Solution for Mobile Phones
SAN FRANCISCO, CA, January 30, 2006 - GeoVector Corporation (www.geovector.com) and Japan’s Mapion, owned by CyberMap Japan, (www.mapion.co.jp) today announced the immediate availability of Mapion Local Search for mobile phones in Japan.
SAN FRANCISCO, CA, January 30, 2006 - GeoVector Corporation (www.geovector.com) and Japan’s Mapion, owned by CyberMap Japan, (www.mapion.co.jp) today announced the immediate availability of Mapion Local Search for mobile phones in Japan.
Yahoo! Has Early Lead in Mobile Domain Market
M:Metrics has found that Yahoo! is the most popular mobile content brand. During the quarter ended December 2005, 12.8 million U.S. mobile subscribers accessed Yahoo's services in an average month -- 4 million more than second-place AOL. MSN and Google follow, with about 7 million subscribers accessing their mobile offerings each month during the fourth quarter.
M:Metrics has found that Yahoo! is the most popular mobile content brand. During the quarter ended December 2005, 12.8 million U.S. mobile subscribers accessed Yahoo's services in an average month -- 4 million more than second-place AOL. MSN and Google follow, with about 7 million subscribers accessing their mobile offerings each month during the fourth quarter.
Warner Bros. Home Entertainment Group and Arvato Mobile to Launch Revolutionary Digital Entertainment Distribution Platform
Warner Bros. Home Entertainment Group today announced the formation of a joint venture with arvato mobile, In2Movies, a revolutionary new digital download platform for the electronic sell-through of motion picture and television content in Germany, Austria and German-speaking Switzerland. In2Movies will leverage the speed and flexibility of a Peer-to-Peer (P2P) network and the security and quality of a centralized service to provide consumers with the ultimate legal entertainment downloading experience.
Warner Bros. Home Entertainment Group today announced the formation of a joint venture with arvato mobile, In2Movies, a revolutionary new digital download platform for the electronic sell-through of motion picture and television content in Germany, Austria and German-speaking Switzerland. In2Movies will leverage the speed and flexibility of a Peer-to-Peer (P2P) network and the security and quality of a centralized service to provide consumers with the ultimate legal entertainment downloading experience.
lunes, enero 30, 2006
3D Ducati Motorcycle Racing Game for 3G Phones
US Maryland : Vir2L Studios and Superscape Group announced the launch of Ducati® 3DExtreme for mobile phones. Building upon the highly successful Ducati® Extreme released in late 2004, this latest Ducati motorcycle racing game is designed for 3G mobile phones and features the latest in advanced mobile 3D graphics.
US Maryland : Vir2L Studios and Superscape Group announced the launch of Ducati® 3DExtreme for mobile phones. Building upon the highly successful Ducati® Extreme released in late 2004, this latest Ducati motorcycle racing game is designed for 3G mobile phones and features the latest in advanced mobile 3D graphics.
Movistar to launch spectrum auction Feb 9
Mobile operator Movistar Chile is expected to launch on February 9 an auction to sell 25Mhz of excess spectrum it has in the 800MHz band, local press reported.
Mobile operator Movistar Chile is expected to launch on February 9 an auction to sell 25Mhz of excess spectrum it has in the 800MHz band, local press reported.
sábado, enero 28, 2006
Mobile Gaming is Taking Off
Games for use on mobile phones currently represent a small percentage of the worldwide video game market. Data published by Informa Telecoms & Media in October 2005 show mobile game sales amounting to $2.5 billion in 2005, just over seven percent of total video game revenue in 2005.
Games for use on mobile phones currently represent a small percentage of the worldwide video game market. Data published by Informa Telecoms & Media in October 2005 show mobile game sales amounting to $2.5 billion in 2005, just over seven percent of total video game revenue in 2005.
Going glocal with mobile gaming ware
HYDERABAD/MUMBAI: Reliance Infocomm is going glocal. Paradox Studios, the digital gaming content arm of Reliance Infocomm, has signed up Van Damme, the Belgium-born Hollywood action star, to promote at least two mobile games developed by it.
HYDERABAD/MUMBAI: Reliance Infocomm is going glocal. Paradox Studios, the digital gaming content arm of Reliance Infocomm, has signed up Van Damme, the Belgium-born Hollywood action star, to promote at least two mobile games developed by it.
A recent report from Research and Markets confirms the popularity of mobile gaming.
In a recent report from Research and Markets called the Mobile Gaming Report, the mobile gaming industry raked in about $2.5 billion in 2005 worldwide. For an industry built on mostly puzzle games going for anywhere from $1.99 to $7.99 a pop, this is amazing results. Especially for a market that’s still in its infancy.
In a recent report from Research and Markets called the Mobile Gaming Report, the mobile gaming industry raked in about $2.5 billion in 2005 worldwide. For an industry built on mostly puzzle games going for anywhere from $1.99 to $7.99 a pop, this is amazing results. Especially for a market that’s still in its infancy.
Feature: ' The Future Of Mobile Games - CES Panelists On Mobile Opportunities
In today's main Gamasutra feature, discussions over the future of mobile gaming in a panel at CES earlier this month involved representatives from Jamdat, Motorola, and IDG Entertainment, alongside analyst P. J. McNealy, all discussing the possible mobile boon, and Gamasutra was there to capture their conclusions.
In today's main Gamasutra feature, discussions over the future of mobile gaming in a panel at CES earlier this month involved representatives from Jamdat, Motorola, and IDG Entertainment, alongside analyst P. J. McNealy, all discussing the possible mobile boon, and Gamasutra was there to capture their conclusions.
viernes, enero 27, 2006
Sennari’s PrizePlay Game Service Nominated For ‘Best Made for Mobile Game’ Award By GSMA
CUPERTINO, Calif. - Jan. 26, 2005 – Sennari, the world leader in CRM-based applications for mobile phones, has been nominated for the prestigious 2006 ‘Best Made for Mobile Game’ award by the GSM Association (GSMA), the trade organization that represents cellular phone operators, as well as manufacturers and suppliers of cellular telephony products.
CUPERTINO, Calif. - Jan. 26, 2005 – Sennari, the world leader in CRM-based applications for mobile phones, has been nominated for the prestigious 2006 ‘Best Made for Mobile Game’ award by the GSM Association (GSMA), the trade organization that represents cellular phone operators, as well as manufacturers and suppliers of cellular telephony products.
jueves, enero 26, 2006
Verizon Wireless Network Ready For Football’s Championship Game
01/25/2006, BEDMINSTER, NJ — With more than 100,000 visitors expected to converge on metropolitan Detroit for the biggest football game of the year, Verizon Wireless is making sure the nation’s most reliable wireless network is ready for the big crowds heading for the fun-filled week of football festivities in the Motor City.
01/25/2006, BEDMINSTER, NJ — With more than 100,000 visitors expected to converge on metropolitan Detroit for the biggest football game of the year, Verizon Wireless is making sure the nation’s most reliable wireless network is ready for the big crowds heading for the fun-filled week of football festivities in the Motor City.
CTIA WIRELESS 2006 Mobile Enterprise Line-up Demonstrates the Future of Wireless
CTIA WIRELESS 2006, the premiere event for everything wireless, will feature the latest technologies and solutions making 's mobile enterprise more streamlined and simplified. Smartphones, VoIP, RFID, WiMax and WiFi are enabling the mobile workforce to remotely track email, billing, product fulfillment, shipping, inventory and more. At this year's CTIA WIRELESS event, attendees will learn about the latest enterprise applications and technologies that are taking off. Companies showcasing enterprise solutions at CTIA WIRELESS 2006 include Hewlett Packard, Kodak, Cisco Systems, NAVTEQ, Lucent Technologies, Microsoft, Symbian, Texas Instruments, Siemens, Openwave, Kyocera and Bitstream, among others.
CTIA WIRELESS 2006, the premiere event for everything wireless, will feature the latest technologies and solutions making 's mobile enterprise more streamlined and simplified. Smartphones, VoIP, RFID, WiMax and WiFi are enabling the mobile workforce to remotely track email, billing, product fulfillment, shipping, inventory and more. At this year's CTIA WIRELESS event, attendees will learn about the latest enterprise applications and technologies that are taking off. Companies showcasing enterprise solutions at CTIA WIRELESS 2006 include Hewlett Packard, Kodak, Cisco Systems, NAVTEQ, Lucent Technologies, Microsoft, Symbian, Texas Instruments, Siemens, Openwave, Kyocera and Bitstream, among others.
Sony Ericsson W900i 3G Phone Review
Ericsson’s super group of Walkman-branded music phones has acquired another new member in the form of the 3G-enabled W900i.
Ericsson’s super group of Walkman-branded music phones has acquired another new member in the form of the 3G-enabled W900i.
Classic Retro Game Stormlord Comes To Symbian Smartphones
Mobile games publisher Telcogames today released a brand new version of the classic side-scrolling platform game Stormlord, created specifically for Symbian smartphones.
Mobile games publisher Telcogames today released a brand new version of the classic side-scrolling platform game Stormlord, created specifically for Symbian smartphones.
mTouche and M-Mode in games tie-up
PETALING JAYA: mTouche Technology Bhd and M-Mode Bhd will jointly develop and provide mobile games following the signing of a memorandum yesterday.
PETALING JAYA: mTouche Technology Bhd and M-Mode Bhd will jointly develop and provide mobile games following the signing of a memorandum yesterday.
Ex Machina - Deus 2 Mobile SDK
Today, Amsterdam based Ex Machina is introducing a new generation of Multiplayer technology for mobile phones - Mobiles United, a mobile gaming community solution, and Deus 2.0, multiplayer engine and SDK.
Today, Amsterdam based Ex Machina is introducing a new generation of Multiplayer technology for mobile phones - Mobiles United, a mobile gaming community solution, and Deus 2.0, multiplayer engine and SDK.
miércoles, enero 25, 2006
GPS-Wireless 2006
The Mobile Information Markets conference. March 2-3, 2006-Marriot San Francisco Airport.
The Mobile Information Markets conference. March 2-3, 2006-Marriot San Francisco Airport.
Glu boss predicts further mobile consolidation
EA's Jamdat deal could trigger more major acquisitions, says Ballard
EA's Jamdat deal could trigger more major acquisitions, says Ballard
CoverGirl and LimeLife Partner to Offer Girls' Night Out Solitaire Mobile Game Fun
MENLO PARK, CA -- (MARKET WIRE) -- 01/24/2006 -- LimeLife, Inc., the only mobile software publisher focused exclusively on content for women, in partnership with CoverGirl®, today announced the availability of Girls' Night Out™ Solitaire on Cingular. This new mobile game from LimeLife represents a fresh take on classic Solitaire, specifically designed to appeal to women with Solitaire's familiar game mechanics embellished with personalization features, up-to-date artwork and a "virtual girlfriends" social twist.
MENLO PARK, CA -- (MARKET WIRE) -- 01/24/2006 -- LimeLife, Inc., the only mobile software publisher focused exclusively on content for women, in partnership with CoverGirl®, today announced the availability of Girls' Night Out™ Solitaire on Cingular. This new mobile game from LimeLife represents a fresh take on classic Solitaire, specifically designed to appeal to women with Solitaire's familiar game mechanics embellished with personalization features, up-to-date artwork and a "virtual girlfriends" social twist.
The Mobile Gaming Market is Growing around the World with Sales of $2.5 Billion.
Research and Markets (http://www.researchandmarkets.com/reports/c31352) has announced the addition of the eMarketer report: The Mobile Gaming Report to their offering.
Research and Markets (http://www.researchandmarkets.com/reports/c31352) has announced the addition of the eMarketer report: The Mobile Gaming Report to their offering.
Live's Got Nothing on Mobile
January 23, 2006 - It's funny -- with the recent dearth of new releases for the Xbox 360, a lot of gamers and game writers are giving extra attention to the Xbox Live Arcade service. It is an admittedly cool feature on the 360 where, if you don't know, you can download bite-sized games of the puzzle, strategy, and classic arcade oeuvres for much less than the cost of a retail 360 game. With most 360 games coming out at $60 a pop, I can appreciate the cheap eats. I've downloaded a few of the games myself and played them more than some of my actual 360 games.
January 23, 2006 - It's funny -- with the recent dearth of new releases for the Xbox 360, a lot of gamers and game writers are giving extra attention to the Xbox Live Arcade service. It is an admittedly cool feature on the 360 where, if you don't know, you can download bite-sized games of the puzzle, strategy, and classic arcade oeuvres for much less than the cost of a retail 360 game. With most 360 games coming out at $60 a pop, I can appreciate the cheap eats. I've downloaded a few of the games myself and played them more than some of my actual 360 games.
Superscape Games on the Vivo Network in Brazil
HOOK, England, January 24 /PRNewswire/ -- Superscape Group plc (LSE:SPS) announces that a number of its mobile games have been selected by the Vivo network in Brazil. The titles are: DodgeBall, Ivan Ironman Stewart and Fight Club.
HOOK, England, January 24 /PRNewswire/ -- Superscape Group plc (LSE:SPS) announces that a number of its mobile games have been selected by the Vivo network in Brazil. The titles are: DodgeBall, Ivan Ironman Stewart and Fight Club.
martes, enero 24, 2006
Ozura Ozura Mobile unleashes 4 new games
Ozura Mobile, a leading international developer and publisher for mobile games and game developer engine, unleashes 4 new games:
Ozura Mobile, a leading international developer and publisher for mobile games and game developer engine, unleashes 4 new games:
Mobario Updated
Free Platform/Jumo'n Run Game Mobario, developed by AquaJava, is now available for a wide range of latest handsets including Nokia 6030, 6230, SonyEricsson K300, K500, Motorola V220, Siemens C65 and more...
Free Platform/Jumo'n Run Game Mobario, developed by AquaJava, is now available for a wide range of latest handsets including Nokia 6030, 6230, SonyEricsson K300, K500, Motorola V220, Siemens C65 and more...
I-play launches branded Games Channel in Sweden
I-play, the mobile games company, announced the launch of its I-play branded games channel, allowing TeliaSonera's mobile customers to download mobile games directly from I-play's portfolio. I-play's direct to consumer service has launched on TeliaSonera's mobile portal SurfPort and is available to mobile users in Sweden, ahead of launches in Norway, Denmark and Finland.
I-play, the mobile games company, announced the launch of its I-play branded games channel, allowing TeliaSonera's mobile customers to download mobile games directly from I-play's portfolio. I-play's direct to consumer service has launched on TeliaSonera's mobile portal SurfPort and is available to mobile users in Sweden, ahead of launches in Norway, Denmark and Finland.
In-Fusio revs up Mobile Games as Ferrari Championship is launched accross the Vodafone Group
IN-FUSIO, the international publisher of mobile games and manager of player communities, announced the launch of Ferrari Championship for mobile. The game will be distributed exclusively across many Vodafone live! markets, including UK, France, Germany, Spain and Italy, on 55 Java handsets. An IN-FUSIO ExEn version of the game will also be available in Italy, Germany and France.
IN-FUSIO, the international publisher of mobile games and manager of player communities, announced the launch of Ferrari Championship for mobile. The game will be distributed exclusively across many Vodafone live! markets, including UK, France, Germany, Spain and Italy, on 55 Java handsets. An IN-FUSIO ExEn version of the game will also be available in Italy, Germany and France.
Analysis: History of Cell-Phone Gaming
Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way
Mobile gaming is changing from its early days of rip-offs of classic, low-tech 2D games and ugly 3D games that are too ambitious for the platform. As a gaming platform it's gaining momentum in a big way
M-Mode launches more online games in China
M-Mode Bhd's China operations have launched two online games for subscriptions by China Unicom subscribers recently via Chn.net, one of the licensed service providers in China.
M-Mode Bhd's China operations have launched two online games for subscriptions by China Unicom subscribers recently via Chn.net, one of the licensed service providers in China.
Upstart Games & G-mode form global publishing partnership
Upstart Games, the Dublin based mobile entertainment publisher, has secured a multiple title publishing agreement with Japan’s leading mobile game provider G-mode to manage the global launch of a number of major titles. The highly acclaimed game Topolon, plus puzzle favorite Sudoku will be the first titles launched by Upstart Games, with a range of additional titles being prepared for release during 2006.
Upstart Games, the Dublin based mobile entertainment publisher, has secured a multiple title publishing agreement with Japan’s leading mobile game provider G-mode to manage the global launch of a number of major titles. The highly acclaimed game Topolon, plus puzzle favorite Sudoku will be the first titles launched by Upstart Games, with a range of additional titles being prepared for release during 2006.
Dilbert On A Mobile
Namco Networks has announced plans to bring Dilbert to mobile phones through a partnership with United Media, which owns the rights to the syndicated cartoon strip. Created by Scott Adams, Dilbert addresses all too familiar business topics, ranging from meeting unrealistic deadlines to a boss that does more bad than good to office politics. With more than 20 million books and calendars sold in North America alone and daily comic strips appearing in more than 2,000 newspapers worldwide with an audience of 150 million readers, Dilbert and his corporate cohorts are a multimedia phenomenon.
Namco Networks has announced plans to bring Dilbert to mobile phones through a partnership with United Media, which owns the rights to the syndicated cartoon strip. Created by Scott Adams, Dilbert addresses all too familiar business topics, ranging from meeting unrealistic deadlines to a boss that does more bad than good to office politics. With more than 20 million books and calendars sold in North America alone and daily comic strips appearing in more than 2,000 newspapers worldwide with an audience of 150 million readers, Dilbert and his corporate cohorts are a multimedia phenomenon.
China's Mobile Gaming Industry Will Enter High Profit Stage Soon
Analysys International says that China's mobile gaming market size reached US$180 million in 2005 and the industry will enter a stable growth period with high profit value soon in its research report. According to the research, the number of Chinese mobile gaming subscribers reached 15.2 million in 2005. Analysys International says that in 2006 mobile gaming subscribers will reach 19.5 million and the market size is expected to reach US$280 million.
Analysys International says that China's mobile gaming market size reached US$180 million in 2005 and the industry will enter a stable growth period with high profit value soon in its research report. According to the research, the number of Chinese mobile gaming subscribers reached 15.2 million in 2005. Analysys International says that in 2006 mobile gaming subscribers will reach 19.5 million and the market size is expected to reach US$280 million.
DoCoMo To Sell Microsoft Based 3G Handsets
Japan's DoCoMo has announced that it is to start selling a 3G based Windows Mobile 5.0 handset, manufactured by Taiwan's High Tech Computer (HTC). DoCoMo and HTC aim to launch commercial sales sometime in the second half of 2006.
Japan's DoCoMo has announced that it is to start selling a 3G based Windows Mobile 5.0 handset, manufactured by Taiwan's High Tech Computer (HTC). DoCoMo and HTC aim to launch commercial sales sometime in the second half of 2006.
Mexico's Iusacell Reaches Agreement To Restructure Debt
MEXICO CITY -(Dow Jones)- Mexican wireless phone company Grupo Iusacell SA said Monday it has reached an agreement in principle with a majority of its creditors to restructure $766 million in debt.
MEXICO CITY -(Dow Jones)- Mexican wireless phone company Grupo Iusacell SA said Monday it has reached an agreement in principle with a majority of its creditors to restructure $766 million in debt.
lunes, enero 23, 2006
Mobile gamers are less influenced by brands - Glu
Mobile game consumers are less influenced by licenses and brands than the wireless gaming industry seems to believe, according to mobile publisher Glu Mobile's EMEA managing director Kristian Segerstrale.
Mobile game consumers are less influenced by licenses and brands than the wireless gaming industry seems to believe, according to mobile publisher Glu Mobile's EMEA managing director Kristian Segerstrale.
sábado, enero 21, 2006
DS Effects releases "Sudoku 3D"
DS Effects, the italian mobile game developer and publisher releases Sudoku 3D.
DS Effects, the italian mobile game developer and publisher releases Sudoku 3D.
“Legend of Genghis Khan” debut on mobile
gAMEiSLIVE corporation is delighted to reveal the latest mobile RPG - Legend of Genghis Khan . Based on the historical background of China's Yuan dynasty, Legend of Genghis Khan shows a brand new experience of the RPG on mobile. Genghis Khan was perhaps one of the greatest military innovators in human history. Famous for his heroic and sagacious personality. Genghis Khan united tribes on the wild and started the glorious period of the Mongols Empire. Genghis Khan needs to organize the military force, conquer other enemies in the grassland and establish the Yuan dynasty. Now, the history is within your finger tip, interesting and challenge tasks, high quality graphics and user friendly controls, all lead you back to the heroic arena.
gAMEiSLIVE corporation is delighted to reveal the latest mobile RPG - Legend of Genghis Khan . Based on the historical background of China's Yuan dynasty, Legend of Genghis Khan shows a brand new experience of the RPG on mobile. Genghis Khan was perhaps one of the greatest military innovators in human history. Famous for his heroic and sagacious personality. Genghis Khan united tribes on the wild and started the glorious period of the Mongols Empire. Genghis Khan needs to organize the military force, conquer other enemies in the grassland and establish the Yuan dynasty. Now, the history is within your finger tip, interesting and challenge tasks, high quality graphics and user friendly controls, all lead you back to the heroic arena.
UK's Top Mobile Games For December Ranked
UK trade association ELSPA has published its chart of the most downloaded mobile phone games for December 2005 in the United Kingdom. The chart compiles information supplied by 3, O2, Orange, T-Mobile, and Vodafone, and gives a continuing look at what UK mobile game consumers are actually purchasing this holiday season.
UK trade association ELSPA has published its chart of the most downloaded mobile phone games for December 2005 in the United Kingdom. The chart compiles information supplied by 3, O2, Orange, T-Mobile, and Vodafone, and gives a continuing look at what UK mobile game consumers are actually purchasing this holiday season.
viernes, enero 20, 2006
One-third of U.S. Cell Users Want Games, Says Sprint
Sprint today announced the results of a nationwide survey, the "Sprint U.S. Consumer Wireless Usage Study"
Sprint today announced the results of a nationwide survey, the "Sprint U.S. Consumer Wireless Usage Study"
Strategy Analytics Sees Mobile Games Mkt Reaching $4.7 bln by 2010
According to Strategy Analytics, the outlook for mobile video games continues to be positive, with publishers reporting strong revenue growth, supported by the sale of individual games titles through a diversifying range of retail outlets.
According to Strategy Analytics, the outlook for mobile video games continues to be positive, with publishers reporting strong revenue growth, supported by the sale of individual games titles through a diversifying range of retail outlets.
Half the World will use a Mobile Phone by 2009
A new market study from Portio Research predicts that 50% of the world's population will be using a mobile phone by the end of 2009, and Africa now boasts the fastest growth rate in the world, forecast to add 265 million new mobile subscribers over the next 6 years. Among the top 25 growth markets ranking list (2006-2011) there are a few surprises. India wins the top spot, just ahead of China, and almost equally in 3rd place are Brazil, Indonesia and Nigeria, but the real surprises start in 6th place with the US mobile market tipped to grow by almost 66 million net additions from the start of 2006 to the end of 2011.
A new market study from Portio Research predicts that 50% of the world's population will be using a mobile phone by the end of 2009, and Africa now boasts the fastest growth rate in the world, forecast to add 265 million new mobile subscribers over the next 6 years. Among the top 25 growth markets ranking list (2006-2011) there are a few surprises. India wins the top spot, just ahead of China, and almost equally in 3rd place are Brazil, Indonesia and Nigeria, but the real surprises start in 6th place with the US mobile market tipped to grow by almost 66 million net additions from the start of 2006 to the end of 2011.
Peru's mobile market expected to grow 50% in 2006
Peru's mobile telephony market is expected to grow 50% to 8.2 million users during 2006, Nokia Latin American corporate communications director Jorge Aguilar was quoted as saying by Peruvian daily Gestión.
Peru's mobile telephony market is expected to grow 50% to 8.2 million users during 2006, Nokia Latin American corporate communications director Jorge Aguilar was quoted as saying by Peruvian daily Gestión.
Wireless Tween Market Has Potential to Double by 2010
Yankee Group says that the tween market is the next new growth opportunity for wireless carriers. The tween market, defined as 8- to 12-year-olds, has 5.3 million wireless users, accounting for 2.6% of all wireless subscribers. Amongst tweens, 27% have cell phones--a penetration rate that is almost one-third that of the overall wireless industry average as of year-end 2005. In the recent DecisionNote, Yankee Group predicts that the tween market will continue to grow substantially during the next 5 years, but little will change in the composition of users within this age bracket.
Yankee Group says that the tween market is the next new growth opportunity for wireless carriers. The tween market, defined as 8- to 12-year-olds, has 5.3 million wireless users, accounting for 2.6% of all wireless subscribers. Amongst tweens, 27% have cell phones--a penetration rate that is almost one-third that of the overall wireless industry average as of year-end 2005. In the recent DecisionNote, Yankee Group predicts that the tween market will continue to grow substantially during the next 5 years, but little will change in the composition of users within this age bracket.
jueves, enero 19, 2006
Round-Up: 1M Advent Children Sales, Nintendo At GDC, Telephia Signs Jamdat
Today's news wrap-up includes sales figures for Square-Enix's Final Fantasy VII: Advent Children movie, the announcement of two upcoming Nintendo panels at Game Developers Conference, and mobile leader Jamdat's latest content partnership, as well as today's GameSetWatch links and Gamasutra job postings.
Today's news wrap-up includes sales figures for Square-Enix's Final Fantasy VII: Advent Children movie, the announcement of two upcoming Nintendo panels at Game Developers Conference, and mobile leader Jamdat's latest content partnership, as well as today's GameSetWatch links and Gamasutra job postings.
Abiro Adds Bingo to its Mobile Casino
London, United Kingdom, January 19, 2006 -- Abiro is a pioneer in providing a mobile casino, being active since mid 2005. The service has since its inception been offered to customers in the UK and utilizes strict methods for age and fraud control, to minimize risk of abuse. The reliability of the system has over time proven to be very high. Even when experiencing radio drop-outs, the game can be continued from where it was left off once communication is up again.
London, United Kingdom, January 19, 2006 -- Abiro is a pioneer in providing a mobile casino, being active since mid 2005. The service has since its inception been offered to customers in the UK and utilizes strict methods for age and fraud control, to minimize risk of abuse. The reliability of the system has over time proven to be very high. Even when experiencing radio drop-outs, the game can be continued from where it was left off once communication is up again.
Everyone in Europe now has a mobile phone - or do they?
At the end of last year, the western European mobile market hit a major milestone - it officially became 100% penetrated. That should mean that everyone in the region, including every pensioner and new-born baby, has signed up to a mobile phone package.
At the end of last year, the western European mobile market hit a major milestone - it officially became 100% penetrated. That should mean that everyone in the region, including every pensioner and new-born baby, has signed up to a mobile phone package.
Report: Mobile rates high, traffic less
Brazilian mobile phone users are subject to higher rates than in comparable markets and therefore generate less traffic, local financial newspaper Gazeta Mercantil reported, citing an international study by US investment bank Merrill Lynch.
Brazilian mobile phone users are subject to higher rates than in comparable markets and therefore generate less traffic, local financial newspaper Gazeta Mercantil reported, citing an international study by US investment bank Merrill Lynch.
Movistar goes after lower classes with new plans
Telefónica Móviles' unit Movistar is going after Colombia's lower socioeconomic strata with two new plans, local daily El Tiempo reported.
Telefónica Móviles' unit Movistar is going after Colombia's lower socioeconomic strata with two new plans, local daily El Tiempo reported.
Camera Phones Account for 87% of Mobile Phone Shipments in 2010
InfoTrends projects that worldwide camera phone shipments will grow from 233 million units in 2004 to 903 million units in 2010. By 2010, camera phones are expected to account for 87% of all mobile phone handsets shipped. The primary drivers behind this explosion are improvements in imaging functions (i.e. image sensors, zoom, and auto focus); rapid declines in prices for this functionality; higher speed wireless bandwidth; and easier-to-use handsets, services, and peripherals.
InfoTrends projects that worldwide camera phone shipments will grow from 233 million units in 2004 to 903 million units in 2010. By 2010, camera phones are expected to account for 87% of all mobile phone handsets shipped. The primary drivers behind this explosion are improvements in imaging functions (i.e. image sensors, zoom, and auto focus); rapid declines in prices for this functionality; higher speed wireless bandwidth; and easier-to-use handsets, services, and peripherals.
Motorola's RAZR Seen Sparking Solid 4Q Earnings
NEW YORK -(Dow Jones)- Motorola should post solid fourth-quarter results Thursday as its trendy RAZR phones continues to propel sales in an already hot handset market.
NEW YORK -(Dow Jones)- Motorola should post solid fourth-quarter results Thursday as its trendy RAZR phones continues to propel sales in an already hot handset market.
Sony Ericsson: Mobile Phone Market 780 Million Units In 2005
STOCKHOLM -(Dow Jones)- Sony Ericsson estimates the global phone market reached 780 million units sold in 2005, Chief Exectuive Miles Flint said Wednesday on a conference call.
STOCKHOLM -(Dow Jones)- Sony Ericsson estimates the global phone market reached 780 million units sold in 2005, Chief Exectuive Miles Flint said Wednesday on a conference call.
America Movil eyes market debut
Mexican mobile giant América Móvil is interested in entering the Costa Rican and Panamanian telecoms markets in the light of the Central American free trade agreement (Cafta), Spanish news service EFE reported.
Mexican mobile giant América Móvil is interested in entering the Costa Rican and Panamanian telecoms markets in the light of the Central American free trade agreement (Cafta), Spanish news service EFE reported.
Cable Game Arena at The 2006 National Show
The National Cable & Telecommunications Association (NCTA) is introducing the "Cable Game Arena" to 2006 National Show. This exhibit will deal with how cable broadband is changing the modern face of gaming. From set top boxes and consoles to casual and educational games, the "Cable Game Arena" will cover the wide spectrum of interactive broadband entertainment.
The National Cable & Telecommunications Association (NCTA) is introducing the "Cable Game Arena" to 2006 National Show. This exhibit will deal with how cable broadband is changing the modern face of gaming. From set top boxes and consoles to casual and educational games, the "Cable Game Arena" will cover the wide spectrum of interactive broadband entertainment.
New Superscape Mobile Games on Cingular
HOOK, England, January 18 /PRNewswire/ -- Superscape Group plc (LSE: SPS), the world's leading publisher of 3D mobile games, announces that two more of its titles are now available for customers of the Cingular network.
HOOK, England, January 18 /PRNewswire/ -- Superscape Group plc (LSE: SPS), the world's leading publisher of 3D mobile games, announces that two more of its titles are now available for customers of the Cingular network.
Infocomm rolls out games in local languages
In an attempt to cash in on the Rs 350-crore mobile multimedia and gaming value-added services in the country, Reliance Infocomm has launched three mobile games in Hindi and is in the advanced stages of launching them in other Indian languages.
In an attempt to cash in on the Rs 350-crore mobile multimedia and gaming value-added services in the country, Reliance Infocomm has launched three mobile games in Hindi and is in the advanced stages of launching them in other Indian languages.
miércoles, enero 18, 2006
NTT DoCoMo Unveils 3G FOMA 702i Series
ASIA Japan : NTT DoCoMo and its eight regional companies announced today the development of the new 702i Series of 3G FOMA® handsets. Above from left to right shows the D702i, F702iD, N702iD, P702i and the SH702iD.
ASIA Japan : NTT DoCoMo and its eight regional companies announced today the development of the new 702i Series of 3G FOMA® handsets. Above from left to right shows the D702i, F702iD, N702iD, P702i and the SH702iD.
Alcatel unit plans to sell up to 400,000 mobile handsets in Chile
The Chilean unit of French telecoms equipment supplier Alcatel expects to sell 350,000-400,000 mobile phones during 2006, a year when the company plans to consolidate its mobile offering in the market, country manager Matías Olavarrieta told BNamericas.
The Chilean unit of French telecoms equipment supplier Alcatel expects to sell 350,000-400,000 mobile phones during 2006, a year when the company plans to consolidate its mobile offering in the market, country manager Matías Olavarrieta told BNamericas.
First Three Handsets from BenQ Mobile
BenQ Mobile has launched its first three handsets under the BenQ-Siemens brand name. Supporting the repositioning of the company, BenQ Mobile has adopted an aggressive branding strategy and is committed to building a powerful, global consumer brand. Clemens Joos, CEO BenQ Mobile said "We want to excite consumers that share our belief in creativity and ability of technology to enrich everyday communication. The new BenQ-Siemens brand embodies this attitude and during 2006 we will be challenging expectations - not only in the products we launch but also in the way we communicate. We have a hugely passionate and experienced team driving this new company and we will build on the existing equity in both brands across the world, to move forward with confidence."
BenQ Mobile has launched its first three handsets under the BenQ-Siemens brand name. Supporting the repositioning of the company, BenQ Mobile has adopted an aggressive branding strategy and is committed to building a powerful, global consumer brand. Clemens Joos, CEO BenQ Mobile said "We want to excite consumers that share our belief in creativity and ability of technology to enrich everyday communication. The new BenQ-Siemens brand embodies this attitude and during 2006 we will be challenging expectations - not only in the products we launch but also in the way we communicate. We have a hugely passionate and experienced team driving this new company and we will build on the existing equity in both brands across the world, to move forward with confidence."
Vivo Maintains Lead In Brazil's Mobile Phone Market
SAO PAULO (Dow Jones)-Brazilian mobile phone company Vivo maintained its market leadership in December with a 34.54% share of the industry, but its advantage against the competition fell, according to figures released by the telecommunications regulator Anatel Friday.
SAO PAULO (Dow Jones)-Brazilian mobile phone company Vivo maintained its market leadership in December with a 34.54% share of the industry, but its advantage against the competition fell, according to figures released by the telecommunications regulator Anatel Friday.
Movistar takes first place in mobile market
Mobile operator Movistar Venezuela has pulled into first place in the country's mobile telephony market, according to a statement by the company.
Mobile operator Movistar Venezuela has pulled into first place in the country's mobile telephony market, according to a statement by the company.
African-Americans and Hispanics Dominate Cellphone Use
Telephia, the leading provider of performance measurement information to the mobile industry, reports that African-American and Hispanic mobile consumers were heavy cell phone users in Q3. The latest data from Telephia's Customer Value Metrics report shows that the African-American demographic group used more than 1,200 voice minutes on average per month during the quarter (see Table 1). Hispanic cell phone users followed closely with 979 total voice minutes used on average per month in Q3. Historical trending illustrates maximum mobile usage growth for African-Americans and Hispanics as compared to other demographic groups, increasing 10 and 13 percent, respectively, between Q1 and Q3 2005.
Telephia, the leading provider of performance measurement information to the mobile industry, reports that African-American and Hispanic mobile consumers were heavy cell phone users in Q3. The latest data from Telephia's Customer Value Metrics report shows that the African-American demographic group used more than 1,200 voice minutes on average per month during the quarter (see Table 1). Hispanic cell phone users followed closely with 979 total voice minutes used on average per month in Q3. Historical trending illustrates maximum mobile usage growth for African-Americans and Hispanics as compared to other demographic groups, increasing 10 and 13 percent, respectively, between Q1 and Q3 2005.
Namco Networks Launches New Collection Of Game Ringtones
Namco Networks, publisher and developer of wireless games and content, launched its latest series of videogame ringtones, available to subscribers of Namco's ringtone service, PAC-MAN's Arcade Corner. Exclusively available through PAC-MAN's Arcade Corner, the new ringtones include sounds from Katamari Damacy and its recently released sequel, We Love Katamari.
Namco Networks, publisher and developer of wireless games and content, launched its latest series of videogame ringtones, available to subscribers of Namco's ringtone service, PAC-MAN's Arcade Corner. Exclusively available through PAC-MAN's Arcade Corner, the new ringtones include sounds from Katamari Damacy and its recently released sequel, We Love Katamari.
Strategy Analytics: Console Giants Target $5 Billion Mobile Games Market; Mobile Games To benefit From Cross Platform Marketing And Branding
BOSTON--(BUSINESS WIRE)--Jan. 17, 2006--Strategy Analytics, the global research and consulting company, today released, "Mobile Video Gaming: Shooting Towards Community & Multiplayer Access." The increasing ownership of multimedia handsets across all consumer segments, rising consumer awareness of mobile games and the direct participation of game console giants, such as Electronic Arts, all point towards a positive outlook for this sector.
BOSTON--(BUSINESS WIRE)--Jan. 17, 2006--Strategy Analytics, the global research and consulting company, today released, "Mobile Video Gaming: Shooting Towards Community & Multiplayer Access." The increasing ownership of multimedia handsets across all consumer segments, rising consumer awareness of mobile games and the direct participation of game console giants, such as Electronic Arts, all point towards a positive outlook for this sector.
New Mobile Games on the TeliaSonera SurfPort Portal
With the mobile gaming market expanding as it is, more and more mobile phone services are providing this content on their portals, with TeliaSonera being the latest.
With the mobile gaming market expanding as it is, more and more mobile phone services are providing this content on their portals, with TeliaSonera being the latest.
Cell phone users and gamers become one
About 150 million Americans carry game consoles around in their pockets every day, though most don't realize it.
About 150 million Americans carry game consoles around in their pockets every day, though most don't realize it.
lunes, enero 16, 2006
Impossible s.r.o presents Turn-Base-Strategy game, "Olden War"
Impossible s.r.o proudly presents its Turn-Base-Strategy game, Olden War.
Impossible s.r.o proudly presents its Turn-Base-Strategy game, Olden War.
JavArt releases Hell’s Bell
JavArt releases Hell’s Bell, its latest platform RPG now ready for your mobile. A demoniac atmosphere for an attractive platform structure in the labirintic circles of hell, full of traps and obstacles that your damned enemies have scattered along your run. The disappear of three experts of hidden arts seems to be tied to their discovered of an ancient method in order to cross the doors of hell at the tolling of a bell. A special team is ready to rescue them, even if it will not be easy to follow the traces of the three missing since their experiment has triggered the most ferocious infernal demons. The three members of the team will have to face with remarkable difficulties, everyone with its personal resources, in order to cross ice hells or rivers of wash incandescent and looking for the hidden bells necessarily to open the Hell’s doors.
JavArt releases Hell’s Bell, its latest platform RPG now ready for your mobile. A demoniac atmosphere for an attractive platform structure in the labirintic circles of hell, full of traps and obstacles that your damned enemies have scattered along your run. The disappear of three experts of hidden arts seems to be tied to their discovered of an ancient method in order to cross the doors of hell at the tolling of a bell. A special team is ready to rescue them, even if it will not be easy to follow the traces of the three missing since their experiment has triggered the most ferocious infernal demons. The three members of the team will have to face with remarkable difficulties, everyone with its personal resources, in order to cross ice hells or rivers of wash incandescent and looking for the hidden bells necessarily to open the Hell’s doors.
Aplix Deploys JBlend™ in the First 3G Commercial Handset using TI’s OMAP 2 processor
ASIA Japan : Aplix Corporation announced that its JBlend Java platform is included in the first commercial OMAP 2 processor-based phones in the world market. The Texas Instruments (TI) OMAP2420 application processor powers these new FOMA 3G handsets from NTT DoCoMo.
ASIA Japan : Aplix Corporation announced that its JBlend Java platform is included in the first commercial OMAP 2 processor-based phones in the world market. The Texas Instruments (TI) OMAP2420 application processor powers these new FOMA 3G handsets from NTT DoCoMo.
Men Do Not Dominate Mobile Games Usage - report
The mobile games supplier, Glu Mobile has conducted a survey into consumers. preferences for downloading and using mobile entertainment content. The survey found that the youth market is the fastest growing sector of the mobile entertainment industry, with 29% of 16-24 year olds using their phone as a gaming device.
The mobile games supplier, Glu Mobile has conducted a survey into consumers. preferences for downloading and using mobile entertainment content. The survey found that the youth market is the fastest growing sector of the mobile entertainment industry, with 29% of 16-24 year olds using their phone as a gaming device.
Mobile Phone Media Downloads Are Difficult For Consumers
The Usable Products Company has compiled a report into which handsets are deemed to be easiest to use - and naturally, the hardest to use. The study highlights Cingular's Motorola RAZR, T-Mobile's Nokia 6101, and Virgin Mobile's Audiovox Flasher, in addition to ten previously-studied phones (2004). The Motorola RAZR, available from Cingular, ranked 11th out of 13 phones tested in late 2005. Nokia's first US flip phone, the 6101, available from T-Mobile, scored 7th. Audiovox's Flasher V7, available from Virgin Mobile, scored 6th.
The Usable Products Company has compiled a report into which handsets are deemed to be easiest to use - and naturally, the hardest to use. The study highlights Cingular's Motorola RAZR, T-Mobile's Nokia 6101, and Virgin Mobile's Audiovox Flasher, in addition to ten previously-studied phones (2004). The Motorola RAZR, available from Cingular, ranked 11th out of 13 phones tested in late 2005. Nokia's first US flip phone, the 6101, available from T-Mobile, scored 7th. Audiovox's Flasher V7, available from Virgin Mobile, scored 6th.
Mobile phones increase 110%
The number of mobile phones in use in Colombia grew by 11.5 million users, or 110%, during 2005, from 10.4 million to 21.9 million, the largest increase in the system's decade-long history in the country, according to a report by industry and commerce regulator Siust.
The number of mobile phones in use in Colombia grew by 11.5 million users, or 110%, during 2005, from 10.4 million to 21.9 million, the largest increase in the system's decade-long history in the country, according to a report by industry and commerce regulator Siust.
domingo, enero 15, 2006
I-play Launches Branded Games Channel in Sweden
I-play, the mobile games company, announced the launch of its I-play branded games channel, allowing TeliaSonera's mobile customers to download mobile games directly from I-play's portfolio.
I-play, the mobile games company, announced the launch of its I-play branded games channel, allowing TeliaSonera's mobile customers to download mobile games directly from I-play's portfolio.
IN-FUSIO Revs Up Mobile Games As Ferrari Championship Is Launched Across The Vodafone Group
Bordeaux, 13 January 2006 - IN-FUSIO, the international publisher of mobile games and manager of player communities, today announced the launch of Ferrari Championship for mobile. The game will be distributed exclusively across many Vodafone live! markets, including UK, France, Germany, Spain and Italy, on 55 Java handsets. An IN-FUSIO ExEn version of the game will also be available in Italy, Germany and France.
Bordeaux, 13 January 2006 - IN-FUSIO, the international publisher of mobile games and manager of player communities, today announced the launch of Ferrari Championship for mobile. The game will be distributed exclusively across many Vodafone live! markets, including UK, France, Germany, Spain and Italy, on 55 Java handsets. An IN-FUSIO ExEn version of the game will also be available in Italy, Germany and France.
viernes, enero 13, 2006
Shuffle Master, Inc. Announces Strategic Alliance with Sona Mobile, Inc.
LAS VEGAS-- Jan. 13, 2006 -- Shuffle Master, Inc. (NASDAQ National Market: SHFL) announced today that it has entered into a strategic alliance with Sona Mobile, Inc. (NASDAQ OTC: BB SNMB) to license, develop, distribute and market "in casino" wireless handheld gaming content and delivery systems to casinos throughout the world. Under the terms of the agreement, Sona will develop a Shuffle Master-branded wireless gaming platform for in-casino use that will feature handheld versions of Shuffle Master's proprietary table game content as well as other popular public-domain casino games.
LAS VEGAS-- Jan. 13, 2006 -- Shuffle Master, Inc. (NASDAQ National Market: SHFL) announced today that it has entered into a strategic alliance with Sona Mobile, Inc. (NASDAQ OTC: BB SNMB) to license, develop, distribute and market "in casino" wireless handheld gaming content and delivery systems to casinos throughout the world. Under the terms of the agreement, Sona will develop a Shuffle Master-branded wireless gaming platform for in-casino use that will feature handheld versions of Shuffle Master's proprietary table game content as well as other popular public-domain casino games.
Glu Mobile Survey Findings
Glu Mobile, a leading creator and global publisher of mobile entertainment, today revealed the results of a new survey into consumers' preferences for downloading and using mobile entertainment content. The survey found that the youth market is the fastest growing sector of the mobile entertainment industry, with 29% of 16-24 year olds using their phone as a gaming device.
Glu Mobile, a leading creator and global publisher of mobile entertainment, today revealed the results of a new survey into consumers' preferences for downloading and using mobile entertainment content. The survey found that the youth market is the fastest growing sector of the mobile entertainment industry, with 29% of 16-24 year olds using their phone as a gaming device.
GAPP: Online Games Industry Grows 52% In 2005
China's General Administration of Press and Publications announced on Wednesday that China's online gaming industry generated 3.77 billion Yuan in revenues 2005, up 52.6 percent from 2004, reports The Beijing News. The report estimates that China's online gaming revenue will top 17.2 billion Yuan in 2010. A GAPP official said that future development in China's online gaming market will be driven by online casual games and mobile games. GAPP said that in 2005 China's online gaming industry contributed 30 billion Yuan to related industries. The report said that casual game sales accounted for 30 percent of total online gaming revenues and that there are now more than 18 online mobile games in China. The report said that China's mobile gaming market will increase rapidly after 3G is launched.
China's General Administration of Press and Publications announced on Wednesday that China's online gaming industry generated 3.77 billion Yuan in revenues 2005, up 52.6 percent from 2004, reports The Beijing News. The report estimates that China's online gaming revenue will top 17.2 billion Yuan in 2010. A GAPP official said that future development in China's online gaming market will be driven by online casual games and mobile games. GAPP said that in 2005 China's online gaming industry contributed 30 billion Yuan to related industries. The report said that casual game sales accounted for 30 percent of total online gaming revenues and that there are now more than 18 online mobile games in China. The report said that China's mobile gaming market will increase rapidly after 3G is launched.
Brazil's Anatel OKs Mobile Co Vivo Restructuring Plan
NEW YORK -(Dow Jones)- Directors of Brazil's telecommunications regulator, Anatel, on Wednesday approved the proposed restructuring of Vivo, the country's largest mobile telephony group.
NEW YORK -(Dow Jones)- Directors of Brazil's telecommunications regulator, Anatel, on Wednesday approved the proposed restructuring of Vivo, the country's largest mobile telephony group.
jueves, enero 12, 2006
GPS - The Next Big Thing for Mobile?
One company certainly hopes it is, as Your World Games has based its business around the idea of location-based mobile entertainment. We caught up with YWG's Vice President Robert Sprogis to talk about their upcoming GPS enabled game, The Shroud, and what GPS could mean for mobile in general.
One company certainly hopes it is, as Your World Games has based its business around the idea of location-based mobile entertainment. We caught up with YWG's Vice President Robert Sprogis to talk about their upcoming GPS enabled game, The Shroud, and what GPS could mean for mobile in general.
GPRS Mobile Gaming Reaches Critical Mass in the UK
GPRS gaming has finally reached critical mass in the UK and is now a commercial reality! Multiplayer mobile gaming will be ready for Mass Market in 2006 thanks to all the latest Java®, Symbian®, and Windows Mobile® phones and maturing GPRS, EDGE and 3G network infrastructures in the UK and the European Union.
GPRS gaming has finally reached critical mass in the UK and is now a commercial reality! Multiplayer mobile gaming will be ready for Mass Market in 2006 thanks to all the latest Java®, Symbian®, and Windows Mobile® phones and maturing GPRS, EDGE and 3G network infrastructures in the UK and the European Union.
Mobile-Phone Revenue Set to Decline in 2006
Due to slowing growth and falling prices, worldwide mobile-phone market revenue is expected to decline in 2006, and will not recover to the peak level of 2005 until 2009, iSuppli Corp. predicts. Worldwide factory revenue from production of mobile phones will decline to US$109.7 billion in 2006, down 4.7% from US$115.1 billion in 2005, which represented the historic high for the market. Revenue growth will resume in the subsequent years, but only by single-digit percentages. By 2009, revenue will recover back to its 2005 level of US$115.1 billion.
Due to slowing growth and falling prices, worldwide mobile-phone market revenue is expected to decline in 2006, and will not recover to the peak level of 2005 until 2009, iSuppli Corp. predicts. Worldwide factory revenue from production of mobile phones will decline to US$109.7 billion in 2006, down 4.7% from US$115.1 billion in 2005, which represented the historic high for the market. Revenue growth will resume in the subsequent years, but only by single-digit percentages. By 2009, revenue will recover back to its 2005 level of US$115.1 billion.
miércoles, enero 11, 2006
Brazilian mobile phone exports double in 2005
Brazilian mobile phone exports almost doubled in 2005, according to data from the ministry of development, industry and foreign trade.
Brazilian mobile phone exports almost doubled in 2005, according to data from the ministry of development, industry and foreign trade.
martes, enero 10, 2006
MGN Technologies, Inc. Announces Key Wireless Partners for Launch of Mobile Games
KIRKLAND, WA -- (MARKET WIRE) -- 01/10/2006 -- MGN Technologies, Inc. (OTC BB: MGNLF), doing business as Mobile Gaming Now (the "Company"), has announced working relationships with key strategic mobile partners for the launch of the Company's mobile casino games in 2006.
KIRKLAND, WA -- (MARKET WIRE) -- 01/10/2006 -- MGN Technologies, Inc. (OTC BB: MGNLF), doing business as Mobile Gaming Now (the "Company"), has announced working relationships with key strategic mobile partners for the launch of the Company's mobile casino games in 2006.
Mobile Games Mean Business
Tap, tap! Zap, zap! Mobile games started out as free add-ons for mobile phone subscribers, but they have quickly grown into a multi-billion dollar market.
Tap, tap! Zap, zap! Mobile games started out as free add-ons for mobile phone subscribers, but they have quickly grown into a multi-billion dollar market.
EA Partners With Amp'd For Mobile Games
Electronic Arts, which just completed its acquisition of Jamdat Mobile to become one of the largest U.S. publishers of mobile games, has taken another step into the mobile game sector by partnering with new U.S. cellphone operator Amp'd Mobile. The deal will see EA supplying more than 15 games to Amp'd new line of handsets in 2006.
Electronic Arts, which just completed its acquisition of Jamdat Mobile to become one of the largest U.S. publishers of mobile games, has taken another step into the mobile game sector by partnering with new U.S. cellphone operator Amp'd Mobile. The deal will see EA supplying more than 15 games to Amp'd new line of handsets in 2006.
Wireless Games Market Lead Shifts from Japan and Korea to Europe and U.S., Says Screen Digest
Worldwide growth of the mobile gaming market has exceeded expectations -- doubling in value over the past year and surpassing euro 1.7 billion in revenues, according to Screen Digest. The audiovisual media industry analysts also found that Japan and Korea, once regarded as the power houses of the mobile games industry, were surpassed during 2005 by Europe and the U.S.
Harrah's and Glu Mobile Team Up to Bring the World Series of Poker(R) to Mobile Devices
LAS VEGAS, Jan. 9 -- Harrah's License Company, LLC, an affiliate of Harrah's Entertainment, Inc., (NYSE: HET - News), and Glu Mobile, a leading creator and global publisher of mobile entertainment, have formed a worldwide, multi-year alliance to create and publish World Series of Poker®-branded mobile content, including games, graphics, ringtones and other applications.
LAS VEGAS, Jan. 9 -- Harrah's License Company, LLC, an affiliate of Harrah's Entertainment, Inc., (NYSE: HET - News), and Glu Mobile, a leading creator and global publisher of mobile entertainment, have formed a worldwide, multi-year alliance to create and publish World Series of Poker®-branded mobile content, including games, graphics, ringtones and other applications.
Mobile Media Co. buys wireless game-maker Overloaded
OSLO, Norway-The Mobile Media Co. said it has acquired Dutch game-maker Overloaded Pocket Media from Endemol N.V.
OSLO, Norway-The Mobile Media Co. said it has acquired Dutch game-maker Overloaded Pocket Media from Endemol N.V.
Namco Networks Officially Established as Mobile Game Subsidiary
SAN JOSE, Calif.--(BUSINESS WIRE)--Jan. 9, 2006--Namco Networks, a leading publisher and developer of wireless games and content, today announced the official establishment of NAMCO NETWORKS AMERICA INC. as the mobile-dedicated subsidiary for Namco Bandai Holdings (USA) Inc.
SAN JOSE, Calif.--(BUSINESS WIRE)--Jan. 9, 2006--Namco Networks, a leading publisher and developer of wireless games and content, today announced the official establishment of NAMCO NETWORKS AMERICA INC. as the mobile-dedicated subsidiary for Namco Bandai Holdings (USA) Inc.
lunes, enero 09, 2006
I-play reveals stellar Q1 Roadmap
I-play, the mobile games company, unveiled its stellar line up of titles for the first quarter of 2006.
I-play, the mobile games company, unveiled its stellar line up of titles for the first quarter of 2006.
Hardcore 3D Wireless announces "The Shroud - Harvesting", a new Mobile RPG
Hardcore 3D Wireless announces "The Shroud - Harvesting", a new Mobile RPG.
Hardcore 3D Wireless announces "The Shroud - Harvesting", a new Mobile RPG.
JNJ Mobile and Swedish Bikini Team Go Mobile
Colchester, Vermont, January 10, 2006 – JNJ Mobile, a wireless entertainment developer and publisher, announced its worldwide licensing deal to publish wallpaper, games and video clips of the Swedish Bikini Team.
Colchester, Vermont, January 10, 2006 – JNJ Mobile, a wireless entertainment developer and publisher, announced its worldwide licensing deal to publish wallpaper, games and video clips of the Swedish Bikini Team.
Samsung Expands Distribution in Latin America
InfoSonics, one of the largest distributors of wireless handsets in the United States and Latin America, says that it has expanded its distribution agreement with Samsung Electronics Argentina to add Paraguay and Uruguay to the territory it is allowed to service. Pursuant to the agreement, which covers the period through January 2007, InfoSonics will continue to distribute Samsung cellular phones and accessories in Argentina.
InfoSonics, one of the largest distributors of wireless handsets in the United States and Latin America, says that it has expanded its distribution agreement with Samsung Electronics Argentina to add Paraguay and Uruguay to the territory it is allowed to service. Pursuant to the agreement, which covers the period through January 2007, InfoSonics will continue to distribute Samsung cellular phones and accessories in Argentina.
DoCoMo Secures 20 Million 3G Customers
Japan's DoCoMo has announced that the number of subscribers to it's 3G FOMA service surpassed the 20 million mark on December 29, 2005, a little over four years since the service's launch on October 1, 2001.
Japan's DoCoMo has announced that the number of subscribers to it's 3G FOMA service surpassed the 20 million mark on December 29, 2005, a little over four years since the service's launch on October 1, 2001.
domingo, enero 08, 2006
DoJa Application Contest Accepting Entries Until January 31
DoJa is a Java-based language for mobile phone applications. It's the optimal platform compatible with i-mode services which are currently available in 15 countries around the world including much of Western Europe.
DoJa is a Java-based language for mobile phone applications. It's the optimal platform compatible with i-mode services which are currently available in 15 countries around the world including much of Western Europe.
OpenKODE mobile media application developer framework
4th January, 2006 - CES, Las Vegas - The Khronos Group is pleased to announce the creation of a new open standard working group: the OpenKODE™ (Khronos Open Development Environment) initiative, which intends to create a coherent development and deployment platform to enable and encourage the development of portable, high-performance media applications for mobile handsets. This royalty-free standard will be developed under the proven Khronos Working Group process with a target of a first public release within twelve months. Any company with an interest in this initiative is encouraged to join Khronos and participate in defining the scope, requirements and direction for the initiative and to gain early access to draft specifications before public release. The OpenKODE Working Group will commence work during January 2006. More details about joining Khronos may be found at http://www.khronos.org/members/..
4th January, 2006 - CES, Las Vegas - The Khronos Group is pleased to announce the creation of a new open standard working group: the OpenKODE™ (Khronos Open Development Environment) initiative, which intends to create a coherent development and deployment platform to enable and encourage the development of portable, high-performance media applications for mobile handsets. This royalty-free standard will be developed under the proven Khronos Working Group process with a target of a first public release within twelve months. Any company with an interest in this initiative is encouraged to join Khronos and participate in defining the scope, requirements and direction for the initiative and to gain early access to draft specifications before public release. The OpenKODE Working Group will commence work during January 2006. More details about joining Khronos may be found at http://www.khronos.org/members/..
Commodore Introduces New Portable Game, Product Line at CES
Commodore International, the recently-revived brand known for its game-compatible computers such as the C64 and the Amiga, showed off its first new slate of products at the 2006 Consumer Electronics Show in Las Vegas, including a handheld device capable of playing games.
Commodore International, the recently-revived brand known for its game-compatible computers such as the C64 and the Amiga, showed off its first new slate of products at the 2006 Consumer Electronics Show in Las Vegas, including a handheld device capable of playing games.
Push-Button Innovation
Hello? Hello? Can you hear me now? The telecom sector seems badly disconnected. Analysis reports state that over two trillion dollars' worth of its market value has evaporated in less than 30 months. The high-flying, high-tech visionaries of the high-bandwidth future-Global Crossing, Covad, Williams, XO, Teligent, et al-have vanished into bankruptcy or liquidation. The AT&Ts, WorldComs, Qwests and Sprints, as well as their counterparts overseas, have seen their bold ambitions for growth in billion-dollar gambits such as the third-generation wireless standard turn into mad scrambles for survival. A few dishonest telco execs may even be going to jail.
Hello? Hello? Can you hear me now? The telecom sector seems badly disconnected. Analysis reports state that over two trillion dollars' worth of its market value has evaporated in less than 30 months. The high-flying, high-tech visionaries of the high-bandwidth future-Global Crossing, Covad, Williams, XO, Teligent, et al-have vanished into bankruptcy or liquidation. The AT&Ts, WorldComs, Qwests and Sprints, as well as their counterparts overseas, have seen their bold ambitions for growth in billion-dollar gambits such as the third-generation wireless standard turn into mad scrambles for survival. A few dishonest telco execs may even be going to jail.
Games Becoming a Mobile Play
Switch on just about any new cellular phone these days and within a few keystrokes, you could be ordering your virtual quarterback to scramble for a first down or guiding a muscle car through an urban street gauntlet.
Switch on just about any new cellular phone these days and within a few keystrokes, you could be ordering your virtual quarterback to scramble for a first down or guiding a muscle car through an urban street gauntlet.
Glu Mobile deal to produce mobile poker
2006 could see the launch of some interesting new WSOP-branded mobile poker gaming following a new deal between U.S. mobile entertainment company Glu Mobile and Harrahs. Harrahs is the owner of the World Series of Poker brand.
2006 could see the launch of some interesting new WSOP-branded mobile poker gaming following a new deal between U.S. mobile entertainment company Glu Mobile and Harrahs. Harrahs is the owner of the World Series of Poker brand.
viernes, enero 06, 2006
New Mobile Games Review List released!
Mobile Games Review List: featuring a much better overview, better usability and improved filters!
Mobile Games Review List: featuring a much better overview, better usability and improved filters!
Yahoo! Go Mobile to Launch with AT&T, Cingular and Nokia; New Service Seamlessly Integrates the Internet into the Mobile Device Functionality to Create a New Connected Experience for Consumers
LAS VEGAS--(BUSINESS WIRE)--Jan. 6, 2006--Yahoo! Inc. (Nasdaq:YHOO), a leading global Internet company, today announced Yahoo! Go Mobile, a new service designed to let consumers take their favorite Internet content and services with them on their mobile devices. Yahoo! Go Mobile will be launching with AT&T and Cingular Wireless in the United States and with Nokia in multiple international markets in the coming months. Yahoo! Go Mobile integrates the power of the Internet into consumers' mobile device experiences by combining real-time connectivity with access to their community, information and content services from across the web.
LAS VEGAS--(BUSINESS WIRE)--Jan. 6, 2006--Yahoo! Inc. (Nasdaq:YHOO), a leading global Internet company, today announced Yahoo! Go Mobile, a new service designed to let consumers take their favorite Internet content and services with them on their mobile devices. Yahoo! Go Mobile will be launching with AT&T and Cingular Wireless in the United States and with Nokia in multiple international markets in the coming months. Yahoo! Go Mobile integrates the power of the Internet into consumers' mobile device experiences by combining real-time connectivity with access to their community, information and content services from across the web.
Sennari Looks to Change Mobile Model with PrizePlay
Mobile CRM company Sennari has been fairly successful in the U.K. with its mobile gaming service PrizePlay. Now the company is preparing to bring the PrizePlay system to the U.S. Sennari CEO Bill Barhydt discusses the alternative revenue model of PrizePlay and why he thinks it can grow the market.
Mobile CRM company Sennari has been fairly successful in the U.K. with its mobile gaming service PrizePlay. Now the company is preparing to bring the PrizePlay system to the U.S. Sennari CEO Bill Barhydt discusses the alternative revenue model of PrizePlay and why he thinks it can grow the market.
MFORMA Releases Call of Duty 2 Mobile Game
SAN FRANCISCO - January 5, 2006 - MFORMA, world-leading mobile entertainment publisher and distributor, announced today that it has released Activision, Inc's. (Nasdaq: ATVI) Call of Duty? 2 to mobile users everywhere. MFORMA's mobile version of the epic sequel continues to deliver the signature Call of Duty portrayal of the chaos and intensity of war with life-like authenticity, amazing special effects, advanced A.I. technology, the most realistic squad combat and explosive actionfor mobile gamers. A sequel to MFORMA's Call of Duty mobile game of 2004 - one of the most successful mobile games of all time - Call of Duty 2 is the mobile version of Activision's critically-acclaimed Call of Duty 2 game.
SAN FRANCISCO - January 5, 2006 - MFORMA, world-leading mobile entertainment publisher and distributor, announced today that it has released Activision, Inc's. (Nasdaq: ATVI) Call of Duty? 2 to mobile users everywhere. MFORMA's mobile version of the epic sequel continues to deliver the signature Call of Duty portrayal of the chaos and intensity of war with life-like authenticity, amazing special effects, advanced A.I. technology, the most realistic squad combat and explosive actionfor mobile gamers. A sequel to MFORMA's Call of Duty mobile game of 2004 - one of the most successful mobile games of all time - Call of Duty 2 is the mobile version of Activision's critically-acclaimed Call of Duty 2 game.
CES 2006: Gaming Dominates Tech Talk
The Consumer Electronics Show (CES) in Las Vegas is to gadgets and gear what the annual Electronics Entertainment Expo (CES) is to games. But with the gaming industry burgeoning at over $10 billion a year, it's unsurprising that videogames have gotten much more respect at this year's CES.
The Consumer Electronics Show (CES) in Las Vegas is to gadgets and gear what the annual Electronics Entertainment Expo (CES) is to games. But with the gaming industry burgeoning at over $10 billion a year, it's unsurprising that videogames have gotten much more respect at this year's CES.
jueves, enero 05, 2006
Sony Ericsson Launches Stylish W810 EDGE Walkman Phone
US - Sony Ericsson announced the latest addition to its line-up of Walkman-branded mobile music phones to further enhance the consumer’s mobile music experience, the sophisticated, Satin Black W810. The Sony Ericsson W810 is a Quad-band EDGE phone (850/900/1800/1900 MHz), and enables users to transfer their legacy CD collection or access operator music download services, while staying connected to friends, family and business colleagues anywhere in the world.
US - Sony Ericsson announced the latest addition to its line-up of Walkman-branded mobile music phones to further enhance the consumer’s mobile music experience, the sophisticated, Satin Black W810. The Sony Ericsson W810 is a Quad-band EDGE phone (850/900/1800/1900 MHz), and enables users to transfer their legacy CD collection or access operator music download services, while staying connected to friends, family and business colleagues anywhere in the world.
New Korean character hit the mobile market
MOffY Limited and Zisin Inc jointly announce the cooperation to launch the "12 Earth Gods" characters as mobile content in the Asia Pacific Region. The "12 Earth Gods" are among the lovely and the most popular downloads by mobile phone users in Korea. MOffY is bringing the new Zisin's characters for mobile users in the Great China Region and South East Asia. Mr. Choi, CEO of Zisin Corporation said that “we are exciting to introduce a brand new experience for the users with lovely & cutie multimedia content in the Asia Pacific region with distinctive Korean culture. The cooperation with MOffY allows Zisin's content to reach more than 1.5 billion potential users in different markets in the Asia Pacific."
MOffY Limited and Zisin Inc jointly announce the cooperation to launch the "12 Earth Gods" characters as mobile content in the Asia Pacific Region. The "12 Earth Gods" are among the lovely and the most popular downloads by mobile phone users in Korea. MOffY is bringing the new Zisin's characters for mobile users in the Great China Region and South East Asia. Mr. Choi, CEO of Zisin Corporation said that “we are exciting to introduce a brand new experience for the users with lovely & cutie multimedia content in the Asia Pacific region with distinctive Korean culture. The cooperation with MOffY allows Zisin's content to reach more than 1.5 billion potential users in different markets in the Asia Pacific."
Coffeebreak Media releases "3D PoolDreams"
Coffeebreak Media releases 3D PoolDreams
Coffeebreak Media releases 3D PoolDreams
GAMICA and Bell-Fruit Games announce the world's first original mobile fruit machine
GAMICA together with Bell-Fruit Games Ltd., market leader in the UK gaming machine market developing feature-rich games with high levels of entertainment, announced the world's first mobile fruit machine with community features: Bell- Fruit Battleships.
GAMICA together with Bell-Fruit Games Ltd., market leader in the UK gaming machine market developing feature-rich games with high levels of entertainment, announced the world's first mobile fruit machine with community features: Bell- Fruit Battleships.
Sennari Launches PrizePlay Gaming Service on Vodafone live! Skill-Based Prize Games Offered to Vodafone UK Customers
LONDON & LAS VEGAS --(Business Wire)-- Jan. 4, 2006 -- Sennari, the world leader in CRM-based applications for mobile phones, today announced at the Consumer Electronics Show (CES) in Las Vegas that its PrizePlay(TM) gaming service, a new category of mobile games with prizes, is now available to Vodafone live! customers throughout the UK. The first PrizePlay titles include: PrizePlay Monopoly, PrizePlay Snakes and Ladders, PrizePlay Triple Towers and PrizePlay Goldenballs. Four additional PrizePlay titles will be added to the catalogue in the first quarter of 2006.
LONDON & LAS VEGAS --(Business Wire)-- Jan. 4, 2006 -- Sennari, the world leader in CRM-based applications for mobile phones, today announced at the Consumer Electronics Show (CES) in Las Vegas that its PrizePlay(TM) gaming service, a new category of mobile games with prizes, is now available to Vodafone live! customers throughout the UK. The first PrizePlay titles include: PrizePlay Monopoly, PrizePlay Snakes and Ladders, PrizePlay Triple Towers and PrizePlay Goldenballs. Four additional PrizePlay titles will be added to the catalogue in the first quarter of 2006.
Fishlabs to license five mobile games to Superscape
Fishlabs has licensed five premium 3D mobile games exclusively to Superscape for the territories of North, Middle and South America. All titles will be delivered for more than 60 handsets.
Fishlabs has licensed five premium 3D mobile games exclusively to Superscape for the territories of North, Middle and South America. All titles will be delivered for more than 60 handsets.
miércoles, enero 04, 2006
PRESS RELEASE: Sennari’s CEO To Speak On Mobile CRM At The 2006 CES Game Power And Mobile Entertainment Conference
Cupertino, Calif. & Las Vegas — Jan. 3, 2006 - Bill Barhydt, seasoned executive of Sennari, the world leader in CRM-based applications for mobile phones, will be participate on a panel entitled "Mobile Games: Advertainment and the Custom Branded Experience" at the 2006 CES Game Power and Mobile Entertainment Conference in Las Vegas.
Cupertino, Calif. & Las Vegas — Jan. 3, 2006 - Bill Barhydt, seasoned executive of Sennari, the world leader in CRM-based applications for mobile phones, will be participate on a panel entitled "Mobile Games: Advertainment and the Custom Branded Experience" at the 2006 CES Game Power and Mobile Entertainment Conference in Las Vegas.
PRESS RELEASE: FISHLABS puts a boot on American Territories licensing five premium 3D mobile games to Superscape
Hamburg, Germany, 04th of January 2006 Fishlabs has licensed five premium 3D mobile games exclusively to Superscape for the territories of North, Middle and South America. All titles will be delivered for more than 60 handsets.
Hamburg, Germany, 04th of January 2006 Fishlabs has licensed five premium 3D mobile games exclusively to Superscape for the territories of North, Middle and South America. All titles will be delivered for more than 60 handsets.
Nokia launches N-gage mobile games development
The new platform was unveiled for the first time to sixteen of Nokia's first party games developers, during the inaugural next generation mobile gaming workshops in Helsinki and Vancouver. Nokia announced the expansion of N-Gage quality gaming onto the range of Nokia smart phones at this year's Electronic Entertainment Expo (E3).
The new platform was unveiled for the first time to sixteen of Nokia's first party games developers, during the inaugural next generation mobile gaming workshops in Helsinki and Vancouver. Nokia announced the expansion of N-Gage quality gaming onto the range of Nokia smart phones at this year's Electronic Entertainment Expo (E3).
China 06 Phone Users To Exceed 820 Million Vs 746 Million In 05
BEIJING -(Dow Jones)- The number of fixed-line phone users in China is expected to rise by 30 million this year, while mobile-phone users are likely to rise by 48 million, boosting the country's total phone users to more than 820 million, the official Xinhua News Agency reported Monday, citing the Ministry of Information Industry.
BEIJING -(Dow Jones)- The number of fixed-line phone users in China is expected to rise by 30 million this year, while mobile-phone users are likely to rise by 48 million, boosting the country's total phone users to more than 820 million, the official Xinhua News Agency reported Monday, citing the Ministry of Information Industry.
Samsung Offering HSDPA Handsets to Vodafone
Samsung Electronics has announced today introduction of High-Speed Downlink Packet Access (HSDPA) phones for the first time in Europe through cooperation with Vodafone, and Qualcomm. Samsung is currently developing the first commercially available HSDPA phone to be launched exclusively for Vodafone and plans to demonstrate the technology at Consumer Electronics Show (CES) 2006 in Las Vegas.
Samsung Electronics has announced today introduction of High-Speed Downlink Packet Access (HSDPA) phones for the first time in Europe through cooperation with Vodafone, and Qualcomm. Samsung is currently developing the first commercially available HSDPA phone to be launched exclusively for Vodafone and plans to demonstrate the technology at Consumer Electronics Show (CES) 2006 in Las Vegas.
martes, enero 03, 2006
Elements Interactive releases Edge SDK 2.20 Adding DirectX Hardware Support for Windows Mobile
Elements Interactive B.V. releases version 2.20 of their multi-platform mobile game engine Edge. This new release adds DirectX hardware support (DirectDraw) for both Windows Desktop and Windows Mobile 5.
Elements Interactive B.V. releases version 2.20 of their multi-platform mobile game engine Edge. This new release adds DirectX hardware support (DirectDraw) for both Windows Desktop and Windows Mobile 5.
DS Effects releases "Checkers 3D"
DS Effects, the italian mobile game developer and publisher releases Checkers 3D.
DS Effects, the italian mobile game developer and publisher releases Checkers 3D.
Zingy just released "G Unit: Free Yayo"
Zingy (www.zingy.com) just released this afternoon a brand new mobile game. Called G Unit: Free Yayo, the game is the first to be released through a mobile publishing agreement between Zingy and G Unit, 50 Cent's urban brand.
Zingy (www.zingy.com) just released this afternoon a brand new mobile game. Called G Unit: Free Yayo, the game is the first to be released through a mobile publishing agreement between Zingy and G Unit, 50 Cent's urban brand.
Rockpool Games and THQ Wireless release "Fruit Fall"
Fruit Fall is the brand new mobile puzzler from Rockpool Games. Designed originally for the PC by Tony Williams, Fruit Fall has already become a cult hit with tens of thousands of players around the world, falling around.
Fruit Fall is the brand new mobile puzzler from Rockpool Games. Designed originally for the PC by Tony Williams, Fruit Fall has already become a cult hit with tens of thousands of players around the world, falling around.
OrangePixel releases "DynamoKid2"
OrangePixel releases DynamoKid2 on the new rumblex.com gaming service. DynamoKid2 is a more colorfull sequel to the populair DynamoKid platform game. The new version also includes online highscore rankings for players to compete against each other with an online cartoon coming in the near future DynamoKid is planning to take on plumbers anywhere.
OrangePixel releases DynamoKid2 on the new rumblex.com gaming service. DynamoKid2 is a more colorfull sequel to the populair DynamoKid platform game. The new version also includes online highscore rankings for players to compete against each other with an online cartoon coming in the near future DynamoKid is planning to take on plumbers anywhere.
Glu Mobile and Celador Celebrate One Million Mobile Millionaires
Glu Mobile, a leading creator and global publisher of mobile entertainment, confirmed that the mobile version of Who Wants To Be A Millionaire?, licensed from Celador International, has passed the one million sales mark in Europe. This milestone has been reached in less than eight months since the Java game first launched.
Glu Mobile, a leading creator and global publisher of mobile entertainment, confirmed that the mobile version of Who Wants To Be A Millionaire?, licensed from Celador International, has passed the one million sales mark in Europe. This milestone has been reached in less than eight months since the Java game first launched.
I-play launches iWin's best selling mind-bending puzzler - Mah Jong Quest
I-play, the mobile games company, announced the global launch of the mobile version of iWin's huge online puzzler hit ‘Mah Jong Quest'. Mah Jong Quest is the second mobile title from the San Francisco-based online games publisher iWin, that I-play has launched 2005. This mind bending puzzler follows hot on the heels of ‘Jewel Quest™' , which as well as being one of this year's best selling mobile puzzle games, was chosen as ‘Mobile game of the Year' for 2005 by Jamba/Jamster, the world's most successful off-portal distributor of mobile entertainment.
I-play, the mobile games company, announced the global launch of the mobile version of iWin's huge online puzzler hit ‘Mah Jong Quest'. Mah Jong Quest is the second mobile title from the San Francisco-based online games publisher iWin, that I-play has launched 2005. This mind bending puzzler follows hot on the heels of ‘Jewel Quest™' , which as well as being one of this year's best selling mobile puzzle games, was chosen as ‘Mobile game of the Year' for 2005 by Jamba/Jamster, the world's most successful off-portal distributor of mobile entertainment.
Sennari CEO Panelist at Digital Hollywood’s 2006 CES Game Power and Mobile Entertainment Conference
SAN FRANCISCO — Bill Barhydt, seasoned executive of emerging mobile loyalty player Sennari Entertainment, the world leader in CRM-based applications for mobile phones, will be a panelist at the 2006 CES Game Power and Mobile Entertainment Conference, January 4, in Las Vegas.
SAN FRANCISCO — Bill Barhydt, seasoned executive of emerging mobile loyalty player Sennari Entertainment, the world leader in CRM-based applications for mobile phones, will be a panelist at the 2006 CES Game Power and Mobile Entertainment Conference, January 4, in Las Vegas.
Sony Ericsson W550i Phone Review
The bright orange W550i is no shrinking violet and with a fine set of music and camera features, it’s destined to make a big noise.
The bright orange W550i is no shrinking violet and with a fine set of music and camera features, it’s destined to make a big noise.
Motorola RAZR V3x 3G Phone Review
A RAZR revving to 3G speeds would surely be top of everyone’s wish list. But having reached iconic design status, how does the RAZR handle a 3G refit, and is it still slim and sexy?
A RAZR revving to 3G speeds would surely be top of everyone’s wish list. But having reached iconic design status, how does the RAZR handle a 3G refit, and is it still slim and sexy?
domingo, enero 01, 2006
Nebulus for Smartphones
Mobile games publisher and distributor Telcogames today released a new version of the videogame classic Nebulus for Symbian smartphones.
Mobile games publisher and distributor Telcogames today released a new version of the videogame classic Nebulus for Symbian smartphones.